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Kranji Secondary School - Thinker. Leader. Champion.

ICT and Computing

Explore how Kranji Secondary uses ICT and Computing to build digital skills, critical thinking, and responsible tech use in students.

Last updated 3 August 2026

ICT

Our Goals

Technology In Action Sessions

Slide showing an animated old woman and game rules: 2 sections, 50% correct needed, type 4 digits for diamond.
A mind map titled "personal EXPERIENCE" showing sentence patterns, with branches for short sentences and parallel structure.

ICT Blasts by ICT Champions

A student in school uniform photographs plants outdoors beside a slide about Basic Photography Skills in Sec1.
Tutorial graphic titled "Getting to Know R18 in SLS" showing steps to add group resources for departments.
A collage of educational ICT tool guides including Google Classroom tutorials and blended learning materials.
Three OneNote screenshots showing a plant cell diagram, a notebook organizer, and a spirograph note with teacher feedback.

ICT Programme for Secondary 1

A masked student uses an Acer laptop to design a 3D brown character model in a design application.
A masked student views a pink 3D model on an Acer laptop screen while seated at a desk.
Two masked students in white uniforms work together on a laptop at a school desk.
Students in red uniforms and masks work on laptops at classroom tables with a projected presentation visible.
Four school boys in uniforms stand in front of a projector screen showing a Minecraft building project.
Four students in white and green uniforms raise drumsticks overhead, one wearing a mask, another holding a small box.
A student in a white shirt and green shorts presents a Minecraft game screenshot on a classroom projector screen.

O-Level Computing

Six students and a smiling adult in blue sit around a table with laptops open in a bright classroom.
Three students in white uniforms examine a small wired robot at a desk in a school computer lab.

Objectives of Programme

Diagram of Computing Curriculum Framework showing Core Concepts, Computational Thinking, and Practices with apply and deepen arrows.
Two school students in white uniforms sit at a white table, each typing on a black laptop.
Four smiling students gathered around an HP laptop on a white table in a classroom setting.

Eco-system to cultivate students’ interest in computing

Two students in red uniforms work together at a desk with a laptop, a small device, and a smartphone.
Two boys in green school uniforms stand at a desk displaying a cardboard model in front of a whiteboard.